last
update
July 16, 2003
Italian
Version

     

Copyright
© 2002-2003 by Albegor.
Don't
copy or redistribute the
contents of this page in any way without the
expressed written consent of the author.
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"The antitank infantry squads had
to set up the ambush positions in a hurry because some enemy tank squads
could appear in any time on the road in front of them. The earth was
quaking as the heavy tanks were approaching. As they reached the most
favorable position the ambushing squads fired all their Dragon missiles.
Only a handful of tanks managed to retreat. The ambush was a success."
...this is also Strike or Die
Old
Development Diary |
In this page you can
read my old development diary I wrote from the opening of the website
to the end of the first "age" of the Strike or Die
development, when the game was only a nice demo. 
February Diary
23/02/01
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Thanks to Paddy
now Strike or Die release 3 is available on the powerful
FTP site of NGI.
Go to the download page and check
out the game.
I'm waiting for your feedback!
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22/02/01
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And finally
here it is!
Strike or Die release 3 is ready for you to download.
I'm sorry for the long delay, but my work at Trecision really
leaves me with so little of spare time.
Then if you want to challenge some other player by e-mail
go to the "Play!" page.
Enjoy it!
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January Diary
30/01/01
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Time is never
there when you need it! 
In these days in my spare time I had the chance to play a
test version of The Watchmaker, the new 3D adventure
game from Trecision.
I think it's very challenging and original, so if you like
the genre you can try out the 30Mb demo by yourselves.
You can download it from these links:
http://www.trecision.com/wm-demo.html
http://www.3dfiles.com/games/thewatchmaker.shtml
http://www.ngi.it/Download/FTP.asp?Nome=The_Watchmaker_Demo
Anyway the new release of Strike or Die is complete
and I only need to update some sections of the website.
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15/01/01
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In this weekend
I worked on the radar units. Now they have a special tab where
you can turn on or turn off the radar system.
Also when an air unit is tracked by a radar, as it is indicated
by a red R in the top right corner of the selection box, an
icon appears on the map showing the provenience of the radar
signal.
All that's left to do is improving the sound section and update
the documentation.
The new release of Strike or Die is closing in! 
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10/01/01
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I'm sorry for
not having updated my website, but I had to move to Rapallo,
near Geneva, with all the problems that it implies.
My job at Trecision leaves me a little of spare time to work
on Strike or Die, but nonetheless I managed to improve
it these days.
In particular I solved some bugs in various parts of the game
reported by some nice guys.
Also in the end game menu you can now view the whole map without
the Fog of War.
So the work did not stop and I'll release the new version
as soon as I'll get the main theme song created by Stefano
"REG" Zanca. 
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December Diary
28/12/00
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I worked on
the gameplay and I introduced some limitations to the aircrafts.
Now in the movement and targeting mode an A10 can't rotate
by any angle, but within a certain value depending on its
initial heading.
This applies only to attack aircrafts, is more realistic and
most of all balances the game.
Also I worked on the credits section. People who helped me
will be very pleased to see their names there. 
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27/12/00
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Today I improved
the functionality of the tutorial and message's transparent
windows.
Now you can minimize and reposition them by dragging them
around the screen.
Those windows seemed just too static. 
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26/12/00
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Here I am, back
at home, after an enthusiastic first week of work at Trecision.

I'll do what I can to keep my promise for an end of the year
release of Strike or Die. Also I'm going to create
a list of players to challenge by e-mail!
In the meantime I hope you'll enjoy these holidays.
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17/12/00
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Tomorrow I'll
start working at Trecision, so there will not be updates until
the next week.
I'd like to point out that I answer to ALL e-mail, so if you
did not receive a reply it means the e-mail has not arrived
or your e-mail address isn't working, as was the case with
Sonia.
Sonia if you're reading this please give me a valid e-mail
address.
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15/12/00
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I'm planning
to release an updated version of Strike or Die by the
end of the year, working on it during Christmas holidays.
It will include very good sound effects, some gameplay enhancements
and hopefully a brand new map.
So stay tuned!
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11/12/00
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I knew it would
have happened more or later, but I did not expected so soon.
I'm going to get a job at Trecision,
the well-known italian software house. It's a dream that becomes
a reality: working in a real game development team! 
So these days I'm busy preparing to move. I'm not going to
stop working on Strike or Die, because I hate leaving
things uncompleted, but my new job will certainly slow down
the development.
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05/12/00
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Yesterday has
been a very important day for me. I'll talk about it later...
Returning to the development of Strike or Die I can
say that setting up DirectSound was easier than expected,
the hard part now is to associate the right sounds to the
right game events. Furthermore I chose the highest quality
audio format, that is 16bit, Stereo, 44100kHz.
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02/12/00
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Today I bought
the December issue of The Games Machine, a well known italian
videogames magazine and I was very happy to see Strike
or Die in the Talent Scout section.
Thanks to Wergio, the webmaster of GPI,
for the preview! 
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November Diary
30/11/00
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Thanks
to two expert wargamers, Marcello and Darksky, the webmaster
of TOAW-ITA, who
reported me some bugs. I will update the Limitations and Notes
section to include them, but please remember the fixes will
be available only in the next release.
As well as solving bugs I'm working on the sound routines
these days. I decided to do it now because I finally found
some nice heavy weapons sound effects and I must say it really
makes a difference hearing those sounds in Strike or Die.

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29/11/00
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Thanks
again to Nemo, who reported me a misspelt word in the english
main menu. I wrote "Turorial" instead of "Tutorial".
I promptly updated the Pak file and the relative screenshot.
More than a week has passed since the site opening and I'm
very happy about the good comments on my hard work. They are
mostly from people not too expert about wargaming, but I expected
that since in Italy the wargamers community is so small.
Thank you again, your support is invaluable!
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28/11/00
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I'm
struggling to solve a problem reported by my friend Nemo.
On his PC with Win2K and GeeForce-DDR he sees the uncontrolled
flipping of the two video surfaces, the primary and the backbuffer.
It also appears that the BlitFast routine I use to update
the backbuffer isn't working properly, while the game code
executes correctly. I hope it's an isolated case...
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27/11/00
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It
seems that the redirect from
to my
personal E-mail is not working 100% of the times, so I changed
all E-mail links to
. If you
sent me an E-mail and you did not get response yet please
send it to this address.
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24/11/00
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As
well as promoting my website wherever possible, initially
only in Italy, I worked on the key points control feature.
Now you can see small flags placed on the key points of a
map which your units must reach and take control of, as it
happens in any respectable wargame. 
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20/11/00
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The
english version of the site is now complete. I know the translation
is not prefect so if you find any mistakes in it please report
them to me. From tomorrow I'll be back to work on the game
code. I hope many people will come to visit my site and their
comments will be positive.
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15/11/00
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Creating
this site has took more time than expected, subtracting it
from the development of the game, but I think it was a necessary
step. Now I have to complete the english version and then
I can turn back to my lines of code.
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14/11/00
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I just uploaded
the release 2.1 of Strike or Die. Who saw the first
version should know that it's obsolete now and there are many
changes.
Download it!!!
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13/11/00
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Finally the
site is online, even if only in the italian version.
I always thought that I would have created a homepage only
if I have had something interesting to communicate and this
is certainly the best way to let the world know of the work
I'm doing developing Strike or Die.
The graphics aren't beautiful,
but at least they're functional and above all mirror the style
of the game graphics.
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11/11/00
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Testing...
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