last update
July 16, 2003

Italian Version







Copyright © 2002-2003 by Albegor.

Don
't copy or redistribute the contents of this page in any way without the expressed written consent of the author.


 


"The sound of turbine engines mixed to that of tracks while the Abrams tanks squad was advancing at full speed, followed by a squad of Bradleys. They passed by some burning enemy vehicles along the road, victims of the firefight that took place just a few moments before. The tank squad leader reached a high place and from there he saw some fleeing APCs, which a few moments later were hit by Hellfire missiles fallen almost vertically from the sky.
Then he transmitted by radio <<Area secured>>."

...this is Strike or Die



 
Development Log

Welcome to the website completely devoted to Strike or Die, the turn based military strategy game about modern warfare developed by Albegor.
In this page you can find a complete and updated development log, so that you can follow step by step what I'm working on.

 

16th July 2003

They say the future is "mobile", and they may be right in many ways!
Working on Strike or Die has been full of satisfactions for me until now, although such a big and ambitious wargame project sucked up all of my limited resources, so just when I discovered the Pocket PC platform I immediately envisioned the opportunity to develop and, most of all, complete in a short time some of my ideas about nice entertainment applications.
With a bit of luck I hope to come back to the development of Strike or Die with full resources to bring it to completion as it deserves.
Meanwhile you can follow my Pocket-projects at my brand new website www.albegor.com and maybe support me if you like my released software!

1st June 2003

I've been pretty quite lately, but except for the brief period in which I was closely following the war in Iraq on the media, the development of Strike or Die continued at a steady pace. The most important feature I completed has been the ability to set up and edit multiple waypoints on the map for a unit to follow during successive turns. It's something very useful from a gameplay point of view since it greatly simplifies the maneuvering warfare every virtual commander desires to employ.
I've just updated the screenshot relative to movement mode in the features page to show a glimpse of this important new addition.
Then I've started working on the other key feature of Strike or Die, the terrain modification engine, while studying the US Army Field manuals about mobility and countermobility operations.
However at the moment I'm exploring the Pocket PC as a development platform, but more news about that in the next update!

26th February 2003

Just after the beginning of the new year I immediately resumed the development with renewed energy thanks to the good comments provided by the people who tested the latest release of the game. They have been very valuable to outline the areas requiring some more work.
So I worked steadily on them delaying the planned update of the website, focusing in particular on user interface improvements, data structures cleanup and optimization, expansion of the weapon systems database, creation of the unit types database, and also taking care of a few technical issues.
Then I've updated all the sections of the website and I've put off-line the old public release Alpha 0.6 simply because it was no more representative of the current status of the game.
Now I'm ready to come back to work on some gameplay issues involving unit movement to pave the way to the next big feature of Strike or Die, which I like to call "terrain modifications engine".
In the meanwhile take a look at the brand new screenshots in the features page!





Dev Log 2002